![]() ![]() But it does serve as a vehicle of convenience when mining is required. The Prawn Suit felt more like an option for traversal rather than a necessity like in Part One. The voice acting can't be too hard right?Ĥ. Having to read through so much content made me disinterest with the descriptions of most of the game. I actually wanted the PDA to describe everything thing on the research and scanned elements. ALAN prompting a waypoint after an hour is a nice touch, and should have been used more.ģ. I have a policy of 2 hours of exploring, if I find squat, I go to youtube. The fact that you have to keep exploring and "by chance" hit a story mark can be difficult. You could just sit there building and gathering, without knowing what to do next. I just think it could have use some UX love before being officially released.ġ. Entering my base, or the sea truck through a side/top door is SOOOO dumb. Entrances to pressurized compartments should NOT be on top, or the side. ![]() PLEASE MAKE PETES PLANT NOT IRRITATING AS ALL HELL TO GET THE PODS. Getting resources off of in-door plants can be extremely difficult on console. Even when its parked in a moon pool it can be frustrating to get the right spot. Fighting the tiny hitbox can be frustrating. Its a tiny little square, and some times you are in a real friggin hurry to get back in. Give me a bigger hitbox on entering the sea truck. Like press and hold the enter/leave button to get into the drivers seat immediately / exit into the water. Give me a way to auto-drive and auto-exit the sea truck when I have the storage module attachment. I shouldn't have to deconstruct my glass wall, just to remove a poster. Unable to pull things off walls if there is a glass wall. The only useful tech in the game is pressure suit, cold suit, sea truck, mk3 dive module (sea truck). I'm not advocating making end game resources more difficult to acquire, but needing it for some element of the story would be pretty cool to me. Nothing in the game requires it, and as a result, all of the attachments and tools for it are equally useless. The prawn suit is completely pointless. It severly decreased my over all experience with the game. How did this game pass through FQA like this? This should not have been released without the voices. The issue with all of the PDA voice acting being missing. Maybe i'm just a filthy casual, but holy hell, even with the use of Youtube these things were extremely difficult for me to find. ![]() Users shouldn't have to search Youtube to find these things. That includes the ULTRA HARD TO FIND AL-AN body components. ![]() With the exception of AL-AN waypoints, the game gives you nothing. But some kind of UI element that says 'find omega base', 'use the stupid penguin in this remote obscure cave', or 'disable the radio tower' would be really great. I get that this is a survival/exploration game. I never seemed to have this issue in the original. I shouldn't have to disect reddit posts to figure out where I'm supposed to go. Nothing at all indicating what your main objective/goal is. General feedback/suggestions/irritations: I hope future iterations add this feature, I know a lot of poeple want it, and have been asking for it since the first Subnautica game. If I could host, or pay for a hosted service to play with 2-4 friends, that would make this game a masterpiece. The only real piece of the puzzle thats missing is multiplayer. I loved the first one, and this is a great addition to the series. ![]()
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